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TrueArt's Modeling Pack is bundle of the all LightWave's Modeler tools written by us in the last 5 years at flat attractive price. Purchasing each of them alone costs totally 1075 USD. The all upgrades to any of plugin listed below will be free of charge.
Currently it includes modern commercial toolset such as (35+ plugins):
- EasyMesh the easiest possible mesh creating and editing. Especially interesting to edge-extending people.
- EasyRetopology the easiest imaginable retopology tool.
- EasySpline cutting-edge NURBS modeler that visualizes geometry generated by spline cages at impressive OpenGL speed, many times faster than native Modeler!
It adds following tools to Modeler (and it will grow): Make Spline, Build Spline, Split Spline, Spline Lathe, Extrude Spline, Freeze Spline, Quick Freeze Spline, Toggle Freeze Spline, Spline Density, Cross Spline, Set Priority Map, UnFreeze Spline, Spline Point, Increase Segments, Decrease Segments, Select All Spline Points, Select Forward Spline Points, Select Backward Spline Points, Select Middle Spline Points.
- EasySplit the easiest possible organic modeling polygon splitter useful for box-modeling and edge-extending.
- Push projects elements from foreground layer to background layer with optional sliding them on geometry.
- ShowWeights show point weights (LW v8.5+) and also edge weights (LW v9.0+) in real-time view-ports.
- SprayBgPoints interactive tool for spraying points snapped to background layer.
- SurfacePicker click in Layout viewport on any polygon to open Surface Editor and activate surface under mouse pointer.
- SwiftEdgeLoop the quickest possible interactive tool for creating new edge loops, or sliding selected edge loop. It has option to slide also single edge.
- TrueBump transfering bump mapping to geometry and displacements painted directly in Modeler.
- TrueLoad object and scenes loading manager with ultra fast animated OpenGL preview.
- VirtualMirror symmetry replacement that does real-time instances during your work. Works parallel to Modeler.
- VMapManager vertex map baker/saver with ability to load VMaps from/to regular images.
It adds following tools to Modeler: VMapManager, Load VMap Image, Save VMap Image, Save UV Map Image.
- VMapProcessor interactive tool to do any imaginable processing of vertex map.
- Wrinkle interactive point and edge beveling tool with built-in shape preset system.
Additional tools (12+ plugins):
- Adjust Sharpness interactive LightWave v9 Catmull-Clark edge weighting adjusting tool.
- TrueArt's Bezier native Bezier and B-Spline polygon type that turns EasySpline into NURBS modeler.
- Delete Unused Surfaces
- Flush Parts
- Flush Selection Sets
- LoadBackupObject is tool to quickly load backup of object.
- PartsToWeights is tool to converting parts to weight maps.
- Plane interactive tool for creating plane that's specially optimized for TrueBump that more nicely displaces than regular quad polygon.
- Quantize
- SaveSceneAndAllObjects
- SaveSceneAtFrameZero
- SelectionPresetManager very useful toolset for managing selection presets.
- SelectPolygonsWithImproperEdge
- TrueSelect is plugin extending selection toolset. It has a few new commands Select Connected Surface, Select Connected Part, Expand Surface and Expand Part.
- True Fillet LightWave v9 compatible, compiled as plugin and completely interactive Jetto Fillet replacement.
- WeightPolygonGroups interactive weight map adjusting, randomization of weight map for points and connected polygon groups.
Legacy commercial tools (4 plugins):
- ImageForm generate object from front, right and top images, painted or photos.
- ImageSeqForm generate object from front and top images, and right image sequence, painted or photos.
- FormEditor fameous Imagine form editor ported to LightWave with much better capabilities.
- GenerateEndomorphs morph converter between relative to absolute and vice versa. It can generate interpolated linear or non-linear morphs between 2 or 3 source morphs.
Legacy Layout commercial tools (7 plugins):
- MatteBySurface
- MorphController Morph Mixer displacement equivalent that instead of sliders uses NULL items for controlling intensity of morphing.
- RenderSplitter split scene into several scenes ready for rendering with properly set limited region rendering.
- Waves displacement creating animatable waves on object's surface. Working in the all axes.
Changes made in the 1.7 (19-Jun-2010)
Changes made in the 1.6 (20-Jan-2010)
Changes made in the 1.5 (20-Nov-2007)
- Added EasyMesh.
- Added SurfacePicker.
- Added SwiftEdgeLoop.
Changes made in the 1.0 (6-Dec-2006)
- The first official Windows & Macintosh release.
Minimum Windows Requirements
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Recommended Windows Requirements
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Minimum Macintosh Requirements
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Recommended Macintosh Requirements
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Installing the product
In order to install the program, please extract the archive to some location on your hard disk.
On Windows ®, the archive is in the ZIP format. You will need 3rd party software such as WinZIP, which you can download from http://www.winzip.com (it's not included in the package), or other compatible software to decompress the archive.
Windows XP ® has built-in ZIP support (simply right click on the archive’s icon, and choose ‘Extract all files...’).
On Macintosh ®, the archive is in the SIT format. You will need 3rd party software such as StuffIt, which you can download from http://www.stuffit.com (it's not included in the package), or compatible software to decompress the archive.
The LightWave ® plugin does not require files to be in specific locations, which is a very nice feature. But for easier file management it is recommended that the plugin files (i.e. those with .p extension) be copied to your LightWave ® plugins folder (f.e. LightWave\Plugins\).
Installing LightWave ® Modeler Plugins
Run the LightWave ® Modeler executable. Select pop-down menu Modeler > Utilities > Add Plugins..., then choose the folder containing the new plugins and select them. You should see a message from LightWave that the plugins have been added successfully. The changes will be saved to your configuration file when you quit the program.
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Uninstalling the product
Uninstalling LightWave ® Modeler Plugins
Run the LightWave ® Modeler executable. Select pop-down menu Modeler > Utilities > Edit Plugins..., then select the plugin files and press the Delete button. The changes will be saved to your configuration file when you quit the program. Now you can safely remove the files from your hard disk.
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Price
The price for a single license (product installed on the one machine) is 300 USD (United States Dollars).
On-line ordering
This is the preferred ordering method. It has several advantages:
- Easy. You just need to type your personal and credit card details into the order form, and you will receive your goods within max. 48 hours.
- Fast. Usually, you will receive the purchased products within an hour (depending on the time difference between where you live, and the hours we are working)!
- Safe. You are sure your order won’t be stolen in transit, or held up by postal strikes etc.
- Support. Product updates will be sent automatically to your e-mail address.
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