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TrueArt's Camera Library is package of our custom cameras for LightWave v9.x+.
Currently it contains:
True Nodal Camera
Environment Baking Camera
True Nodal Camera allows you to control any camera parameter in custom Node Editor. You can specify position of ray (usually camera item world position), direction of ray (usually vector crossing film plane at given pixel), film normal vector (usually camera item world forward vector or for spherical or cylindrical mapping same what you put to Ray Direction), and filters for red, green and blue components. The only absolute required parameter that you must properly set up is Ray Direction. The rest have good default values that should work in the most cases. You can use TrueArt's Node Library nodes to calculate Ray Direction.
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Environment Baking Camera is specialized camera for baking backdrop effects like SkyTracer or Denis Pontonnier's Sunsky environment texture to image map. After baking it can be used in the real-time game engine, 3rd party renderer that doesn't support environment, transfered to other 3d application or to speedup regular rendering.
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Download TrueNodalCamera v1.0 for Windows (26793 bytes).
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Download EnvironmentBakingCamera v1.0 for Windows (25245 bytes).
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It's advised to download videos to disk using Save File As... and watch in off-line movie player.
Download animation (10.710 MB) illustrating Environment Baking Camera usage! TrueHair Preview in Overlay mode was used as real-time interactive renderer. Animation made by Przemyslaw Gruchala.
Changes made in the 1.0 (11-Dec-2008)
- The first official Windows release.
Minimum Windows Requirements
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Installing the product
In order to install the program, please extract the archive to some location on your hard disk.
On Windows ®, the archive is in the ZIP format. You will need 3rd party software such as WinZIP, which you can download from http://www.winzip.com (it's not included in the package), or other compatible software to decompress the archive.
Windows XP ® has built-in ZIP support (simply right click on the archive’s icon, and choose ‘Extract all files...’).
On Macintosh ®, the archive is in the SIT format. You will need 3rd party software such as StuffIt, which you can download from http://www.stuffit.com (it's not included in the package), or compatible software to decompress the archive.
The LightWave ® plugin does not require files to be in specific locations, which is a very nice feature. But for easier file management it is recommended that the plugin files (i.e. those with .p extension) be copied to your LightWave ® plugins folder (f.e. LightWave\Plugins\).
Installing LightWave ® Layout Plugins
Run the LightWave ® Layout executable. Select pop-down menu Layout > Utilities ® Add Plugins..., then find the folder containing the new plugin files and select them. You should see a message from LightWave telling you that the plugins have been added successfully. The changes will be saved to your configuration file when you quit the program.
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Click on the image to see it at full resolution. |
Uninstalling the product
Uninstalling LightWave ® Layout Plugins
Run the LightWave ® Layout executable. Select pop-down menu Layout > Utilities > Edit Plugins..., then select the plugin files and press the Delete button. The changes will be saved to your configuration file when you quit the program. Now you can safely remove the files from your hard disk.
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Click on the image to see it at full resolution. |
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